● A structured set of competencies based on EU standards and methods in Art-based virtual Gamification to foster Collective Creativity for Social Innovation
● An ICT-based educative instrument to upskill Adult Education teachers in Art-based virtual Gamification to foster Collective Creativity for Social Innovation providing them with a technological tool to create their own e-learning courses
● An online digital gamification tool to engage adult learners in a distance teaching-learning process by means of an Art-based gamification approach combined with a challenge functio
● A Policy set of recommendations to promote transparency and recognition of skills in Art-based virtual Gamification
● Developing, adapting and testing innovative practices and digital technologies to train Adult Education teachers in Art-based virtual Gamification to foster Collective Creativity for Social Innovation through pilot activities.
● A definition of strategy for the management and quality assurance of the project with established protocols, tools and methodologies for monitoring and evaluation, budget and time control, agreements and templates.
● Short-term joint staff training events