AICYD - Artificial Intelligence Curriculum based on Historic Board Games for Youth Development

Description of the project

AICYD Project comprises the idea of an educational curriculum that combines chess and various historical board games with artificial intelligence to support the transmission of the cultural heritage to youth

Call Name

European Union Education and Youth Programs Erasmus+ Program

Key Action 2 Strategic Partnerships in Youth Education

Project Number​



Partners (Country)

Start Date



18 Months

Aim of the Project

The aim of the project is the creation of a blended learning curriculum aimed at teaching AI to young people through historical board games.

Project Activities

  • Project Management and Implementation
  • Integration of Learning Management Systems and Curriculum Design
  • Pilot phase, Dissemination, Accreditation

Web Sites

Training Platform

Social Media Accounts

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